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kaishaku
Administrator
Registered: 2004-05-14
Posts: 189
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I have no fun doing things I feel I could script. This is the reason for quite a few other posts about the game. I just want to point it out explicitly here.
If I feel I could script it, then the chances are that someone else will or has already, especially for a popular long running game.
We should avoid things which can be scripted. Perhaps even going so far as to address an often common need for speedwalks and similar.
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| 2004-05-17 03:50:57 |
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Patriot
Member
Registered: 2004-05-19
Posts: 19
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Astus here.
As a relative new-comer to MUDing in general, I'm going to throw out thoughts and opinions in open ignorance.
The disclaimer dealt with, I just have a notion of at least dealing with distance travel and the like. It would be a nice feature to be able purchase a horse which would allow you to cut down on both travel time and exhaustion. Depending upon the complexity of the code horses could go simply from stable to stable in various cities or you could simply have a ride command and name the place you want to go and it'll chart out the best possible path.
Even better yet, instead of watching all the predesigned rooms flashing by at the speed of annoyance a new travel dialogue could appear that would give highlights of the journey in a compressed format.
If that were the case, the various highlights, be they cities or ruins or forests or whatever, could be used as keyword locations for the ride command.
That's my brainspew on the topic, Patriot
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| 2004-05-19 22:14:34 |
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Syphie
Member
Registered: 2004-05-19
Posts: 32
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Like the horse idea, I was thinking of some similar "companion mob", but the problem I kept feeling hung up on, is why does this poor shmuck companion want to take you everywhere? What fun is a travelling companion if they have no personality of their own? The idea of it implies "slavery" to my mind.
The horse or a similar creature/pet that you can mount sound great.
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| 2004-05-20 09:13:35 |
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Depending largely on how the world is set up (statically connected rooms or randomly generated ascii-map style), code for a horse that could take you between cities, outposts or waypoints could be fantastically simple or a logistical nightmare.
I'm also assuming that whole on a horse you're either immune to attack or moving too swiftly to be engaged, or any time you pass by a hostile they're going to yank you right off of your valiant steed and pummel you with something large and dating to the Jurassic time period. If you're immune to attack while travelling this way, then for sure you shouldn't be able to direct your path room by room yourself, because myself (and many other players) would just ride horses everywhere and only get off when we found something.
Highlights of a journey would be fun (and easy!) to do: Cycle through all of the rooms between the starting point and ending point, taking notes of items on the ground and creatures that either aren't normally in that room's inventory or are unique in some way. Then at the end write it up:
"As you rode by, you passed a merchant, two beggars, several goblins and a great many trolls. Several unusual items were seen, such as a broken sword and a burning mill."
Hmmm...just writing the riding (illiteration anyone?) code would be fun.
_______________________________________ MSQ: "Games of Mortality"
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| 2004-05-21 09:58:56 |
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Syphie
Member
Registered: 2004-05-19
Posts: 32
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I like your travel summary idea. When you first mentioned horses, I thought "Oh no! Random encounters!" ... a joke from playing Final Fantasy: Crystal Chronicles. It was used as a sorry attempt to add a "roleplay element" to the game, where it just became an annoyance. BUt I think it would be good to have an overview of what was passed along the way, then if something catches your interest, you always have the option of going back the old fashoned way in the wilderness to check it out.
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| 2004-05-21 14:02:00 |
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Wobb
Member
Registered: 2004-09-27
Posts: 1
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As a note, most RP or IC people I know, prefer to be doing things. The horse ride is a nice idea but you would have to be careful how it worked. I would not want to sit on a horse for 10 minutes while my screen scrolled text.
This actually sounds a lot like how boats work on the diku derivitaves I have played. There is nothing I hate more than having to "sit and wait" for anything to happen. As long as the player has something to do while "x" is happening, its good.
The best example is a boat where you can move around, talk to people etc...while sailing from point A to B. The horse idea I'm not sure how you would fit something like that in. As long as the ride isn't too long, I think it's good.
_______________________________________ --Wobb
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| 2004-09-27 16:42:42 |
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